Oh Yeah , I tried out Unreal and Unity some before trying out this software. I guess I liked this better because it was simpler and cheaper to be able to make Nintendo-type games, and maybe more for a beginner.
Unity seems like a good one if you have a team, because I got weighed down by the amount of resources and money needed to pay for them. Like 3D resources are more copyrighted etc. It is a great software for a REALLY good looking game, unlike this. This is more like graffiti lol, but much better for someone with little coding skill like me. I'd like to try Unity again though, especially if it gets easier to code it.
I made some fixes to a couple annoying issues in version 1.1 too:
1. Fixed an area on level 2 volcano where it was inconveniently hard to reach a piece of fruit.
2. Fixed some zoning issues where if you died, it would reset you near the upgrade levels. Now you respawn in a safer place at the beginning.