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A Couple Video Games I made

Psychodelia · 192

Psychodelia

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on: October 30, 2020, 09:26:49 PM
Here's a link to a game I just finished putting together on GDevelop software.  Please let me know what you think!

https://games.gdevelop-app.com/game-3641be0f-cade-4a14-8022-9cf42e582979/index.html

And here's a small one I made last year when first learning the software:

https://s3-eu-west-1.amazonaws.com/gd-games/game-16ff3a44-89c7-4e42-b0d3-c576157c32f1/index.html

« Last Edit: November 06, 2020, 01:21:29 AM by Psychodelia »



Rorce

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Reply #1 on: October 31, 2020, 05:31:44 PM
OMG the hit boxes are so big! That little caterpillar damaged me from a mile away :p. Cool little game!



Psychodelia

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Reply #2 on: November 01, 2020, 01:23:58 AM
Seems like it starts to lag after awhile. I don't know , maybe some kind of memory leak lol. I am new to programming. The last thing I added was that timer, might be what it is, adding 1 each frame.

*I just played through it again and no lag this time. I don't know what is up. Rofl
« Last Edit: November 01, 2020, 04:45:22 AM by Psychodelia »



Rorce

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Reply #3 on: November 01, 2020, 04:48:26 AM
I over exaggerated - I think the hit box is just the full size of the caterpillar graphic, which is bigger than the scrunched up caterpillar.  I tried both games - maybe it's just that I've gotten old but they are both pretty high on difficulty scale :p.  Pretty cool little games tho!



Psychodelia

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Reply #4 on: November 01, 2020, 11:54:19 AM
Yeah, the hitboxes and collision detection is the hardest part of 2D games and software like this.  The thing I don't like the most is that the player can't squeeze past some angles without hitting his shoulders on the platform lol.  It's because he is actually a square, like everything else underneath.

And I don't think anyone has beaten the game yet, because I posted it in a few places and people are bailing out before reaching level 2.
 




Rorce

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Reply #5 on: November 01, 2020, 07:50:32 PM
If you've never played with Unity, you can actually draw the hit boxes frame by frame for animations.  It's pretty easy (tho time consuming) to do.



Psychodelia

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Reply #6 on: November 05, 2020, 11:38:10 PM
Oh Yeah , I tried out Unreal and Unity some before trying out this software.  I guess I liked this better because it was simpler and cheaper to be able to make Nintendo-type games, and maybe more for a beginner.

Unity seems like a good one if you have a team, because I got weighed down by the amount of resources and money needed to pay for them. Like 3D resources are more copyrighted etc.  It is a great software for a REALLY good looking game, unlike this. This is more like graffiti lol, but much better for someone with little coding skill like me.  I'd like to try Unity again though, especially if it gets easier to code it.

I made some fixes to a couple annoying issues in version 1.1 too:

1. Fixed an area on level 2 volcano where it was inconveniently hard to reach a piece of fruit.

2. Fixed some zoning issues where if you died, it would reset you near the upgrade levels. Now you respawn in a safer place at the beginning.